This technology is one of the pillars of the new revolution, the so-called Industry 4.0, the new paradigm that is being implemented in the industrial sector. It is one of the enabling technologies, among which is also Augmented Reality (AR) and Mixed Reality (MR), as well as Advanced Robotics, Big Data, IoT (Internet of Things), Cloud Computing and 3D Printing.
Launching a new product or design in the industrial field is complex, as well as requiring a high cost and time, making innovation can become a risky bet for companies.
Sectors such as the automotive or aeronautical sectors have been investing in virtual prototypes of their products for some time before launching them on the market, for example, simulating manufacturing processes to avoid errors in their products or identifying risk situations for employees, or simulating tests shock to check the safety of vehicles and their users, whose physical prototypes would entail a great economic cost
With the arrival of disruptive technologies in industrial sectors such as virtual reality (VR), design and testing processes can be carried out virtually, saving time, money and resources, while reducing operational risk. In this context, virtual reality is a very helpful technology when designing, taking into account that it creates a simulation similar to real life. In this way, it is much easier to visualize a virtual prototype with the same characteristics and criteria than an authentic creation.
We can define a virtual prototype as the creation of a virtual model, as opposed to a physical model, of a product and the interaction with it through virtual reality techniques. These techniques allow you to feel immersed in the product, as well as to be able to interact implicitly with it, in the same way that we would with a physical prototype.
The screen on this G2 headset has a resolution of 2160 x 2160 pixels per eye, which means that it adds up to 4320 x 2160 pixels. It is much higher than flagship VR headsets such as Valve Index, whose resolution per eye is only 1440 x 1600 pixels.
The resolution is actually the same as the first generation Reverb, but the G2 has several additional features such as more tracking cameras, new controller designs, and new lenses and valve-made speakers.
The Reverb G2 is also promised to have a clearer lens and panel without visual problems like the first generation Reverb.
The tracking system used on the G2 is Windows Mixed Reality, but HP still uses two front cameras which make it similar to competing platforms such as the Oculus Rift S or Quest.
HP Reverb G2 was made by HP and Microsoft with input from Valve, that’s why there are several advantages in the Index that are present on the G2, such as the speakers. Then, even though the G2 has a high resolution, the refresh rate is slightly lower (90Hz versus 120Hz) and the field of view is narrower (114 degrees versus 130 degrees).
The G2’s big change over its predecessor also occurs in the controller, which looks better with a design similar to the Oculus Touch controller, unlike controllers in other Windows Mixed Reality headsets. Again, if you’re interested in buying, you can buy it online from this VR Owl VR Agency